Halfus which drakes are up




















Use cooldowns early and often. Healing eases as the fight winds down. Healers Breathe. Expect high, consistent raid-damage for the first minutes of the fight. AoE is ideal once the whelps are released. One of you will likely be the interrupter. If you cannot avoid Furious Roar , notify your raid leader so a secondary or alternate player can be chosen. Like this: Like Loading Bastion of Twilight: The Movie. Thanks for the proof-read. I've done that both times I've written the Halfus guide.

Follow Following. On release, they will apply a unique debuff to Halfus or the Proto-Behemoth. These bonuses are shown in green. Orphaned Emerald Whelp as of March 1st, these drakes may have gotten a significant increase in attack power to prevent raids to completely ignoring them. The strategy for this fight revolves around setting drakes and the whelps free and killing them to activate several debuffs on Halfus, and then Burning down a significantly weakened Halfus.

Your strategy will depend on which drakes are active. The whelps have the same function as the drakes, in that they will either be available to kill, or you will have 3 drakes up. In the final stages of the fight, Halfus will cast Furious Roar which stuns the entire raid and does damage. This stun, combined with some of the other abilities, can wipe the raid if the drakes have not been killed.

Whelps are best tanked near their cage. Heroic Mode Halfus has all 5 drakes active instead of just 3 granting Halfus the the Proto-behemoth with all of their abilies. The abilities hit for more and Halfus has significantly more life with the same 6 minute enrage. Post away! Log in , it's free! An alternative version of this wiki is now operational and ready for use.

WoWWiki Explore. WoW info. Last week we got Slate, Storm, Time and it kicked our butts so hard it wasn't funny. We just could not handle the AOE. Hopefully this week's trio is a bit more favorable to our raid and we down him. I personally would have released Nether and Time and left Slate in his cage.

The interrupt is not beneficial enough in my opinion to deal with the resultant damage and the loss of DPS especially since it caused an enrage issue. You would have still had a really ugly first set-up as both tanks got pummeled until you got the Nether Drake down, did a tank swap, and then focused on Time. You would very likely have been better off just releasing one dragon at a time. The only reason to try releasing more than one drake at a time is in preparation for Hard Mode where it is more or less required to release multiple drakes at once.

If you are just doing normal mode, and that is what this guide is for, releasing one drake at a time is going to be your best "generic" plan. Figuring out which drake is giving your healers the most trouble is the only tricky part.

The only real exception to that is possibly the whelps. The healers, of which I was one, could not manage both the undodgeable fireballs and the massive tank damage due to Halfus having extra speed attacks. Releasing both at once kept the damage at manageable levels. However we are aware that a particular week's setup will change our strategy drastically.

We also had the advantage of two very well geared Feral druids, one of whom went cat after his drake was down and managed respectable DPS. Primary tank engages Halfus. Secondary tank releases Drake 1. You are free to use spells like ignite rolls, living bomb, pestilence, shadowflame, starfall, hungering cold, blade flurry, killing spree, cleave and whirlwind. These moves deal fairly good single target DPS but will also give a little bit of AoE damage to hit the whelps. Remember that the goal is not to kill the whelps but to let them die from random cleave AoE that you use anyway.

The whelps do not do a lot of damage, the drakes do. Once the third drake is dead get on Halfus regardless if there are whelps up or not.

Those whelps will die pretty fast from Halfus based cleaves so leave that to cleave damage. This is a strat we used for our first kill with DPS ranging from 30kk a good amount of DPS for this fight is closer to k. Our healers were running low on mana and so when we first did this we did it this way. Now that our healers do not oom and our DPS is higher we do release the whelps right away and start cleaving them down immediately. If you feel like your DPS and healing is up to the task of dealing with the whelps that is entirely fine and your choice.

However remember that you do not have to release all of these drakes in man and if your healers cannot handle that much do not make them heal that much. Your writing style has been surprised me. Thank you, very nice article. Still, the posts are too short for novices. May you please extend them a little from subsequent time? Thank you for the post. You are commenting using your WordPress. You are commenting using your Google account.

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