Creating an alt alternative to your main character is a great way to avoid farming or salvage items while allowing the player to experience another profession while gathering items to salvage.
Some mobs will drop crafting mats or salvageable items when killed. Use the Trading Post. This can be expensive but if you have a lot of coin and little time this is the way to go. Keep in mind that mats are scarce, so use them wisely. Always craft lowest tier items first like jute bolts until they grey out. Do this before using the discovery tab or the gained experience might be hindered!
Crafting Interface Every crafting interface has two tabs. Production and Discovery. Production weapons and armor Production is where you make items from the recipes that you already know. There are sections of the production tab that might be of interest. Not every combination of items is available for discovery. When combining items, a small text box will inform you if any available discoverable from chosen items. Was this guide helpful? YES NO. Crafting is the process of turning component items such as crafting materials into equipment or consumables.
There are nine different crafting disciplines. Initially only two can be active at a time on each character, but up to two more for a total of 4 may be added using Additional Crafting Licenses from the Gem Store. Crafted items usually look different from, but always have comparable statistics to, items of the same level and quality obtained through other methods, for example from loot or vendors. To learn a craft, speak to the relevant master craftsman ; they also answer basic questions and sell supplies for their craft.
A character can only have two disciplines active at a time, or up to four with the purchase of Additional Crafting Licenses. They can pay a master craftsman to switch, at cost of 10 per level already attained in the target discipline. Taking on a new discipline is always free, while switching back to a maxed discipline at level costs You can only craft at designated crafting stations, which are located in every city and certain zones.
The crafting panel includes five tabs:. Recipes allow you to easily view the combination of ingredients needed to create an item.
Each recipe must be unlocked through a specific method:. To craft an item, you must have the appropriate materials in your inventory, bank, or collections. You can collect these items by gathering , from loot , salvaging other items, or even by crafting. These materials are divided into tiers : higher-tiered materials — and a greater rank in the discipline — are required to craft items of higher level or greater rarity.
The tier of a finished item is determined by the tier of its component parts. For example, tier 1 covers the most basic items, such as the C Fine Green Wood Longbow created using t1 components e. This table provides an overview of the crafting materials in each tier; further details are available from the list of crafting materials.
Chef ingredients are covered elsewhere, as that discipline uses a different system. The process of crafting items is extensive and varies by discipline. The two phases of creating items are discovery and production. A player must collect materials, discover the recipe if it isn't known, then create the item.
Many crafted items have other crafted items as prerequisites; this can lead to a large tree of components needed for a certain item, the best example being legendary weapons. The production tab shows all available recipes. The color of a recipe's name indicates how close the recipe is to your current discipline level.
The colors are the same as for item quality , progressing from F orange for recipes near your current level to E yellow , D green , C blue , B white , then A gray for recipes that no longer grant any crafting experience. Red recipes appear when you are within five levels of the next level interval, at which point they will automatically unlock.
The number after the recipe name indicates how many items you can craft using that recipe, based on the contents of your inventory, bank, and collections. The discovery tab allows you to attempt to mix and match components to find a new recipe. Drag and drop or double-click items to add or remove them from the mix.
When using the discovery pane, you only see items which fulfill all of the following criteria:. Items are highlighted in red when they are part of a valid recipe that require a higher crafting level to discover. As you add or remove items, you can also see how many possible recipes remain. I will discuss gathering more in part four.
If you choose not to use this feature, you will need about two to three times the materials. Note: Artificer, Chef and Jeweler sometimes break this rule. If you try to learn them all, you need three to four times the ingredients which could be better spent leveling an entirely different discipline. What are the Guild Wars 2 Crafting Disciplines? Jeweler Accessories consist of rings, earrings and necklaces. What are the steps of the Guild Wars 2 Crafting Process?
This is what the general crafting process looks like:. Here is a more detailed chart for you visual people that shows how the complete cycle works…. While this has worried many people, Arenanet has designed their crafting system to work with a global marketplace. Here is how:. I believe that these factors will enable a smart and motivated crafter to turn a profit even when faced with the competition from a global marketplace.
I will go into detail on how later. Part 2: Choosing Your Crafting Disciplines You can choose two active crafting disciplines per character. While you can actually have more, doing so incurs a cost 40 silver at max level each time you want to swap back to an inactive discipline.
There are a variety of reasons to choose a particular set of crafting disciplines on your character. Here are some things you should think about before choosing. Is it Useful to Your Profession? Here is a chart of which discipline I think is most usefull to each profession:. For those that want a little more information, here is a more detailed list of why I picked the choices above. I sorted them so the discipine I personally feel most useful to each profession is on top:.
Which disciplines work well together materials wise? Which disciplines are synergistic with regards to materials? I researched this by making a spreadsheet of all the materials used in Tier one Crafting by profession and then graphed the outcome. Here is the result:. These are materials that primarily drop from monsters, they cannot be harvested. If you attempt to do more than one of these professions, you will need to either grind or buy extra Fine Crafting Materials from the Auction House.
In fact, the trend has been for Arenanet to increase the ammount of fine crafting components needed. At the time I am writing this guide, the percentage of fine crafting components needed has actually increased.
Armorsmith and Tailoring use the most cloth, which I find the hardest ingredient to collect in large amount. All the Weapon skills use varying amounts of wood and ore. What conclusions can we make from this chart?
What type of player are you? Certain types of playing styles yield themselves to gathering different kinds of materials. While not going out of their way for gathering, they will salvage drops and gather nodes that are in their path. Basically they just ride the event wave of the zone. This playstyle will yield equal amounts of ore, cloth, wood and fine crafting materials but low gems.
The following disciplines match this playstyle:. The Explorer This kind of player likes to explore the nook and crannies of a particular zone.
They will go into caves, scrape the edges and swim down to the bottom of lakes just for the fun of it. This playstyle gets slightly more of everything than the previous, but gets a LOT more gems and ore. Because of this, they are the perfect candidates for the following disciplines:. They will get a lot of every material and their ore ratio will depend on how far off the beaten track they go. If they just go from point to point, their material ratio will be more like the Heart Farmer.
If they go off the beaten track it will be more like the Explorer. Needless to say, though, these guys will be swimming in materials and may even have enough to feed four or more disciplines on alts unless they try to discover every recipe… that way leads to madness. An Example of Two different playing Styles I did two heart runs during the beta. One was a leisurely 11 hour 15 minute full clear of Queensdale.
The other was a four hour rush through hearts in Wayfarer foothills where I just mapped many nodes instead of mining them. Here are the crafting materials I got for both of them:. Do you want to sell your goods on the Market? Some people craft for profit as well as fun. This style of player is most likely interested in producing items that the largest amount of people need. I tried to project this by using guildwars2census.
I then processed the various goods disciplines make by class and created a chart that says what percentage of the market each discipline makes gear for Note: I assumed people would only buy about weapons including underwater but would buy a full set of gear. Here is the chart:. As you probably expected, Jeweler comes out way ahead since it makes goods that every class can use. Weaponsmith makes weapons that almost every class can use so it is second.
If these become the standard for dungeon and WvWvW raids, both of these professions may turn out to be lucrative. One thing to to keep in mind while looking at this chart, however, is that it only takes into account potential demand for items. The price of items will also be dependent on supply and this will be hard to predict before the game goes live.
It seems that jeweler was the most popular profession by a lot. If this trend continues, weaponcrafting professions may be the most lucrative in terms of supply and demand. Also be aware that artificer, jewelcrafting and cooking seem to be the easiest professions to level right now because they are not as dependent on fine crafting materials.
Be aware that this will affect supply. I will talk more about how to sell your goods on the Auction House for profit in part 6 of this guide. Do you want Legendary Weapons? If you desire to eventually get legendary weapons for your characters, you may be interested to know that each legendary weapon requires two components that can only be made by max rank crafters.
Update: We now know how to make each legendary weapon! Be warned that they take over two million karma and many many resources to make. Maxing Every Discipline — Alts or Not? While you can only have two active disciplines, you can swap between them without losing recipes.
The cost per swap is 10 copper per crafting level or 40 silver at max level. This allows you to have all disciplines at maximum on one character if you are willing to pay the costs. Here are the pros and cons to each:. Crafting Basics A: Learning a Discipline Typically the first thing you should do with a new character after doing one or so hearts quest is buy some gathering tools.
I will talk more about this later. The next thing I would do if this is your first time playing Guild Wars 2 is to explore your home city. Once you have decided on your two disciplines, it is time to talk to the master crafter and learn them. It is free to drop one of your existing disciplines and pick up a new one later. It is also fairly inexpensive to pick up a discipline you dropped. I would do this for two main reasons…. Once you hit level 5, you probably have enough components stored up to begin crafting….
A big user interface will then pop up with a variety of tabs you can pick from. There are four in all…. The first place to begin is to go to your collections tab… If you have been gathering components and sending them to your bank, this is where they show up. In order to start crafting, you actually have to transfer all relevant materials to your inventory. Note that now might also be a good time to either craft yourself eight slot bags if you have the components, buy them off the auction house or at least buy four of the leather bags you can buy from almost any vendor.
Now that you have moved your materials to your inventory, you can switch to the recipe tab and start crafting. The first thing you will need to do is refine your basic materials. You should always do these in batch as soon as you are able to make a new tier because you want to get as many levels as possible through refinement. You probably do have enough to make some.
Hopefully you have some weak blood by now. If you do you can make some level five weapons or armor. You might also want to make yourself some bags and runes if your profession allows it.
Crafting Basics C: The Discovery Process You may be tempted at this point to grind your levels on basic things like bags and simple armor. You should not do this. Guild Wars 2 crafting is discovery based and you level at least twice as fast using the discovery system.
My next step is usually to make enough components to begin the discovery process. In the case of leveling Armorsmith, that means I will need to make some insignias. Once you have enough made components, you can switch over to the discovery tab and begin the discovery process.
The first thing you will see when you do this is a bunch of materials on the left. These are all the materials that are the ingredients of at least one new recipe you can discover. You can select any of them by either double clicking them or dragging them to the right.
Note: Charlatan pointed out that components can sometimes appear in red for cooking if you have found all the level appropriate recipes for that component. Now that you have selected at least one component, you can clearly see how many undiscovered recipes there are that use it note that not all of these will currently be creatable at your skill level. You can also see the required skill level for the currently selected item. Next I just keep adding components….
Notice that all the other components are now grayed out and I have the option to craft this new recipe. When you click the button, the UI tells you what you have crafted, adds it to your recipe list and gives you the option to make more. If particular, note the large amount of bonus experience we get for discovery. This is the main reason you generally want to level crafting through discovery.
You can level with half the materials you would use just by grinding. Next I will talk about how to efficiently level crafting. During the beta weekend events we have been able to get to tier three. Here is a chart that shows the tiers as of Beta Weekend 3 I have added the tiers after tier three by searching for recipes. As you can see, there is a repeating pattern of 75 skill point for each level except for tier five which has skill points and tier six which has one skill point.
Every discipline except cooking which follows a real world recipe system follows this pattern:.
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